Pokemon X Rom For Citra
Apr 22, 2018 - Pokemon X is a 3DS game developed by Nintendo.It has amazing and cool graphics and you can enjoy this game.To download this games all. Aug 3, 2018 - Pokemon X freezing after intro. Will Pokemon X ever work on citra? You need to dump your own ROMs from your own 3DS.
Now that it’s almost Christmas, some emulators come bearing gifts and one of these is that Pokemon X/Y are now playable at full speed on Citra! Other than that, SNES9x also received a pretty important fix and now, you can ramble to your emulated games with melonDS 0.7.2 as it brings microphone support.
Pokemon X/Y playable at full speed on Citra
A short while ago, the folks behind Citra managed to add LLE (Low Level) Audio Emulation to their emulator and while this is accurate, it slows most games down to about 5FPS even on modern hardware.
If you wanted to emulate Pokemon X/Y on your PC, then Christmas has come a bit early for you! 🙂
As a result, LLE Audio Emulation can’t be used by regular end-users when emulating games until it gets heavily optimised for better performance BUT it has the potential to improve HLE audio emulation (which implements audio outputting code on a per-game basis).
Now, thanks to the aforementioned use of the LLE Audio Emulation code, developers were able to understand better how games talk to the DSP and this greatly helped in implementing some missing features to the existing HLE Audio Emulation code. While doing this, it was noted that Pokemon X/Y use the AAC code for music so developer B3N30 implemented an HLE AAC decoder using FFMPEG which managed to fix the crashing issues with Pokemon X/Y and made them run at full speed!
To use the HLE AAC decoder on Windows, you need to follow some additional instructions which can be found here.
SNES9x 1.58 – Movies (input recordings) now work again
Movies are used to assist with speed-runs in SNES emulation lingo. (No, the SNES can’t do FMV video!)
If you thought that development on SNES emulators stopped a few years ago, think again because SNES9x is still being updated to this day.
The most recent update, version 1.58, brings about a couple of fixes which include:
- A fix for movie playback
- No, the SNES can’t magically play movies now! Movies, in emulation lingo apparently, are a sequence of input controls that are played back by an emulator. These are usually used with assisted speed-runs.
- The timing hack for Chou Aniki was adjusted
- Disabled controller ports are hidden while displaying pressed keys
- Audio device selection with XAudio2 is now possible on Windows
- Some bug fixes relating to GTK+ builds and the RetroArch core
To grab the latest version of SNES9x and make speed-running Super Mario World (and other games) easier, simply follow this link!
melonDS 0.7.2 released with Microphone support
Recently, melonDS has been seeing a whole lot of progress and now, version 0.7.2 has been released with a pretty fun feature which is microphone support from a real microphone or from a recording.
You can now feed noise, recorded audio or your own voice to your favourite DS games with melonDS!
As a result, you can now play games like “Zelda Phantom Hourglass” which want you to use the microphone at all costs in order to do things that can be done without it.
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Other than microphone support, melonDS 0.7.2 also brings about:
- Timing fixes for New Super Mario Bros, Pokemon games and Etrian Odyssey.
- An Audio Settings panel that lets you modify audio output volume and microphone settings.
- A hotkey system which lets you send two commands namely to close/open the DS’ lid and to trigger the microphone
- The input dialog on Windows no longer lags
- Other stuff such as things to make it easier to debug homebrew, an FPS limiter toggle and numerous bug fixes
To get this updated version of melonDS 0.7.2 and be able to shout at your emulated games, follow this link and choose the version for the platform of your choice (Windows/Linux only).
Conclusion
Now that the Christmas season is almost with us, many emulator developers may get some free time on their hands so perhaps, some interesting things may come out of the upcoming to weeks 😉
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Comments
commented Oct 16, 2017
The issue is that there's very several sound effects that play but very poorly, menu sound effects don't working and no background song playing. This was ever since the start of citra until now. Version i use: citra-windows-mingw-20171015-e9d1e8c More then that, the graphics performance is very bad for high specs pc (with intel core i7, Geforce GTX 1050 TI, 16GB RAM) |
commented Oct 20, 2017
Music doesn't play because Citra does not yet support AAC audio. Also, I'm pretty sure this is already known. |
deleted a comment from J-EagleJan 2, 2018
deleted a comment from J-EagleJan 2, 2018
commented Jan 2, 2018
@wwylele patched the Pokemon Y DSP firmware (romfs:/sound/dspaudio.cdc) with the homemenu DSP fimware. This results in Pokemon Y on the 3DS having no background music but with sound effect followed by a freeze at the same location Citra freezes. Mapa mapy automapa. There are 3D and night modes. There are audio languages: RU, LT, EN, DE, FR, the option 'Truck'. You can calculate the area of the site. This suggests that this issue is likely due to the Pokemon Y DSP firmware behaving in a manner different to what our DSP HLE emulation currently behaves. |
commented Jan 2, 2018
Just to make it clearer
I didn't go beyond the intro sequence, so I don't know if all sound effects are played (for example, I don't know about menu sound effects as @J-Eagle mentioned). I don't know if I missed some sound effect that is not played, either. However, I did try progressing the intro scene simultaneously on 3DS and on citra, and compare their audio output. In the part I have tested, the audio behaviour of 3DS (with DSP binary replaced) and citra perfectly matches: those which are played on citra are played on 3DS, and those which are not on citra are not on 3DS. |
referenced this issue Apr 11, 2018
ClosedPokemon X and Y Cant get past start #3648
commented Sep 8, 2018
This is still an issue on Citra Nightly Updater #961 HEAD-f86c993 (2018-09-08)!!! Setting audio Output Engine and Audio Device to null didn't do anything, with 100% and 0% Volume!!! |
commented Sep 8, 2018 • edited
edited
@WellBeSerious There has been some progress on this issue, but there is no eta to completion. Please wait patiently. |
referenced this issue Oct 11, 2018
ClosedPokemon x and y curiosity? #4329
commented Dec 13, 2018
Fix with DSP LLE #4490 |
commented Jan 11, 2019
DSP LLE is merged. Please continue to track this issue on while we fix DSP HLE. |
commented Feb 16, 2019
Isn't this fixed since #4508 merged? |
commented Feb 17, 2019
Thanks for anyone for helping fixing this issue, i'm so excited ^^ |